I just got the game 2 days ago and have been having fun all day, this morning i finally got my first sattelite into orbit around the mun named Midnight 2. Howdy all, and welcome! Edited Augby Blue Kerbal Space Program is availible for Windows, Mac and Linux, and can be purchased on the Steam store as well.Īnd for those who are already initiated into what KSP is, I also hope this thread can be a gathering point of conversation for those whose interest in KSP and Ponies overlap, because of how the My Little Pony thread on Kerbal Space Program Forums was shut down. The Demo of the game is free, but paying for a copy means you have a permanent copy of the game, which will continue to be updated until the game is declared complete to plan when it gets to Version 1.0. The game also boasts a very robust modding community, providing all sorts of additional parts and exploration tools, like the MechJeb Autopilot system, or the ISA Mapsat Mod, which allows accurate height-mapping of planets, for better landing site planning. But such simplifications can make things go from fun to wacky or just filled with explosions anyways. Of course the physics simulation is only accurate to the simplified level of detail, rather than fully accurate, to make things easier and more fun. Rovers, Landers, space-stations, permanent bases, gliders, it's all possible with the accurate Newtonian and atmospheric physics given in the game's Unity engine. Future updates promise to have even more planets, moons and asteroids to explore.Įvery planet can be travelled to, and landed on, using whatever you want to construct. It's possible to navigate anywhere in space of the game's 'Kerbol' system, with a unique set of planets and moons, each unique but also representing our own worlds in the Solar system. Learning the basics of Orbital Mechanics through trial and error is a bit more complicated, but far more rewarding.
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